How to play
Ten classes
Every class has its own resource, attack, skill and ultimate, its own talent tree and cards, and two specs that change its role in the party.

Warden
Fury · melee
Shield bash, parries and an iron storm of blades.

Cleric
Judgment · melee
Holy pulses that mend the party, a mace that judges.

Hunter
Trapper · control
Marks, snares and a rain of arrows.

Occultist
Soul · area
Curse zones and souls torn from the fallen.

Shade
Poison · damage over time
Steps into the shadows behind the foe.

Arcanist
Frost · control
Fireballs, a freezing blink and a falling meteor.

Stormcaller
Storm · ranged
Chain lightning and totems of healing or thunder.

Wildkin
Wolf · melee
Shifts into a bear or a wolf with a roar.

Gravelord
Plague · damage over time
A rune blade that drinks life, and an army of the dead.

Ascetic
Serenity · healer
Three-strike combos, flying kicks, a thousand fists.
Features
From the rift








Support
How do the controls work?
Touch anywhere on the lower screen and drag: a floating joystick moves your hero, who attacks the nearest foe on their own. The buttons on the right roll, use your class skill and fire your ultimate; potions and scrolls wait in the belt pouch on the left. Opening the pouch slows the fight so you can choose.
What are keys?
Entering a gate uses a key (a dungeon uses two). Each hero holds up to five keys and they refill over time. The open field needs no key, so you can always keep hunting.
What happens when my hero falls?
Once per run you can rise again by watching an optional ad, after that with crystals, or automatically with a Phoenix Feather. Otherwise you return to the Hold with what you have earned.
How do companions and the dungeon finder work?
Companions join dungeons and the raid, never ordinary gates. Pick them in the Party window or let the dungeon finder fill a party with a tank and a healer. Tap a companion's portrait during a fight to take control of that hero.
What is the weekly raid?
From level 18, open the Raid tab in the Hold. Morvhal waits on three difficulties with a new affix every week. Each hero can claim raid loot once per difficulty per week; the week resets on Monday at 00:00 UTC.
How do I add a friend?
Open Rankings at the bottom of the Hold and choose Friends. Your six-character code is shown at the top; give it to a friend or enter theirs. Once a day a friend's hero can fight beside you for free (it takes no loot).
How do I keep my progress on a new phone?
Your heroes and items are saved on your phone. There is no cloud save yet, so uninstalling the game or clearing its data removes your progress.
How do I restore a purchase?
Purchases are tied to your Google Play account. One-time purchases such as No Ads come back when you reinstall the game. If anything is missing, write to us with the order number from your Google Play receipt.
Are purchases required?
No. Crystals, packs, the Monthly Card, the Hero Fund, the Festival Pass and No Ads are optional, and rewarded ads only play when you choose them. Every pack shows what it contains before you buy.
How do I change the language?
Open Settings in the Hold and tap Language.
Anything else, or found a bug? Write to [email protected]. We answer within a few days.
Privacy Policy
Rifthold · Effective date: 8 November 2026
In short: Rifthold has no sign-up of its own and never asks for your name or email. Your heroes, items and progress are saved on your device. The online features (rankings, friends, hiring heroes and the weekly raid lock) run on Unity Gaming Services under a random player ID and an automatic nickname; other players can see that nickname with your heroes' class and level. The free game offers optional rewarded ads from Google AdMob, only when you choose to watch one, and optional in-app purchases through Google Play (and the App Store once Rifthold is available on iOS); we never see your payment details. Unity Analytics counts, in aggregate, how the game is played. The Meta (Facebook) SDK tells Meta that the game was installed and opened, and reports purchases and ad revenue, so we can measure our own ads on Facebook and Instagram. In the EEA, the UK and Switzerland, personalised ads, analytics and Meta measurement only run if you agree in the consent form. These services may use device identifiers as described below, and on iOS you can decline tracking.
1. Who we are
Rifthold ("the Game") is developed and published by SolidProd, a brand of Elizan Media Organizasyon Ltd. Şti., a company registered in Türkiye ("we", "us", "our"). We are the data controller for the processing described here. Contact: [email protected].
2. What we do not collect
The Game has no sign-up of its own. We do not collect your name, email address, phone number, contacts, photos, precise location or payment details, and the Game has no chat or free-text messages. Your heroes, items, progress and settings are stored on your device (in the Game's local storage) and are deleted when you uninstall the Game. We run no servers of our own: the online features run on Unity Gaming Services, which store only the game data listed below, under a random player ID.
3. Third-party services and the data they process
| Service | Purpose | Data processed |
|---|---|---|
| Unity Authentication (Unity Gaming Services) | Signing you in anonymously so the online features work; the session token stays on your device so you keep the same player ID | A random player ID and session token; no name, email or password |
| Unity Cloud Code and Cloud Save (Unity Gaming Services) | Rankings (deepest gate, weekly challenge), friends and friend codes, the public hero cards used for hiring heroes and friends' heroes, hire earnings, the weekly raid lock per hero, and checks that limit how often each of these can be used | The random player ID, your automatic nickname, your friend code, for each hero a random hero ID with class, spec, level, gear score, power and health, your deepest gate and weekly challenge times, your friends list, the heroes you hired and the gold your heroes earned, the raid difficulty, time and level of each raid clear, and the times of these actions |
| Unity Analytics (Unity Gaming Services) | Understanding, in aggregate, how the game is played: retention, progress, feature use, ad and purchase revenue | Game events, a random installation/player ID, device model, OS version, language, approximate country, session times, purchase receipts (product, price, currency) |
| Google AdMob | Showing and measuring optional rewarded ads, frequency capping, fraud prevention | Advertising ID (Android Advertising ID; Apple IDFA only if you allow tracking), IP address, device and app information, ad interactions |
| Google User Messaging Platform | Asking for and storing your consent choices | Your consent choices, device and app information, approximate region |
| Google Play Billing (through Unity IAP) / Apple In-App Purchase | Processing optional purchases (crystals, packs, the Monthly Card, the Hero Fund, the Treasure Piggy Bank, the Festival Pass, No Ads) and restoring them; the receipt is checked to prevent fraud | Purchase token or receipt, product id, purchase time. Your payment method and billing details stay with Google or Apple and are never shared with us. |
| Meta (Facebook) SDK — in the EEA, the UK and Switzerland only if you agree in the consent form | Measuring installs, app opens, purchases and ad revenue that come from our ads on Facebook and Instagram (install attribution and campaign measurement). We do not use Facebook Login. | App install and app open events, game progress events, purchase value and currency, ad revenue, Advertising ID (IDFA on iOS only if you allow tracking), device and app information, IP address |
| Unity (game engine) | Running the Game | Limited technical data such as device model and OS. We do not use Unity Ads. |
More information: How Google uses information from apps that use its services · Google Privacy Policy · Meta Privacy Policy · Unity privacy.
What other players see. Your nickname is chosen automatically (a word and four random digits); the Game has no name entry. Other players can see that nickname with your class and your deepest gate or challenge time on the rankings, and with your heroes' class, spec, level and strength on the hire board and in their friends list. Your friend code is shown only to you; anyone you give it to can add you as a friend. Hired and friends' heroes fight beside other players as computer-controlled companions; no real-time contact between players takes place.
Analytics. Unity Analytics receives game events such as gates entered and cleared, levels reached, purchases and rewarded ads watched, so we can see where the game is too hard and which features players use. In the EEA, the UK and Switzerland it only runs if you agree in the consent form. The Game sends no push notifications.
4. Consent and your choices
- EEA, UK and Switzerland: before personalised ads, analytics or Meta measurement, the Game shows a consent form (Google User Messaging Platform). You can accept, reject or choose specific purposes, and change your choice later with Privacy options in Settings. If you reject, rewarded ads may still be shown without personalisation.
- iOS: the Game asks for permission through Apple's App Tracking Transparency prompt. If you choose "Ask App Not to Track", your IDFA is not shared.
- Android: you can delete or reset your advertising ID, or opt out of ads personalisation, in your device settings (Google → Ads).
- Ads are optional: Rifthold shows no banner or interstitial ads. Rewarded ads (a second chance in a run, extra gold, a free key and similar) are only shown when you choose to watch them, and No Ads grants those rewards without an ad.
5. Legal bases (GDPR, UK GDPR, KVKK)
We rely on your consent for personalised advertising and, where required, for analytics and Meta measurement; on our legitimate interests in keeping the Game working, secure, fair and free of fraud (anonymous sign-in, server-side limits and checks on rankings, ad fraud prevention, non-personalised ads); and on contract performance for any purchase you make. You can withdraw consent at any time as described above.
6. US state privacy rights (including California)
We do not sell personal information for money. Showing personalised ads through Google AdMob, and measuring our ads with Meta, may be considered "sharing" or "targeted advertising" under some US state laws. You can opt out by deleting your advertising ID or opting out of ads personalisation on Android, or by turning off tracking on iOS. Residents of California and other states with privacy laws may request access to or deletion of their personal information by emailing us; we will not discriminate against you for using these rights.
7. Children
The Game is intended for a general audience and is not directed to children under 13 (or the higher minimum age in your country). We do not knowingly collect personal information from children. If you believe a child has provided personal information, contact us and we will delete it.
8. Retention, transfers and security
We keep no personal data on servers of our own. Your local save stays on your device until you reset it or uninstall the Game. The deepest-gate ranking keeps your best gate; weekly challenge boards start fresh every week; the hire board keeps only the newest hero cards; raid locks and daily counters only count for their week or day. Your profile, friends and hire earnings on Unity Gaming Services are kept while the Game is offered and are deleted on request. Unity Analytics data is kept for up to 13 months and deleted on request; AdMob data is kept according to Google's policies and Meta install data according to Meta's policies. Our providers may process data outside Türkiye and outside your country (for example in the United States); such transfers rely on the providers' standard safeguards, such as Standard Contractual Clauses. Data is transmitted over encrypted connections.
9. Your rights
Depending on where you live, you may have the right to access, correct or delete your personal data, to restrict or object to its processing, to data portability, and to complain to a data protection authority (in Türkiye, the Personal Data Protection Authority — KVKK; in the EU, your local authority). We cannot identify you by name: the online data is tied only to a random player ID. To access or delete it, email us your friend code (shown under Rankings → Friends → Your code in the Game) and we will find it. For anything else, email [email protected] and we will respond within 30 days.
10. App permissions
The Android version requests internet and network-state access (for the online features, ads and purchases), vibration (for hit feedback, which you can turn off in Settings), the advertising ID permission and the billing permission for in-app purchases. It does not request access to your location, camera, microphone, contacts, files or notifications.
11. Changes to this policy
We may update this policy, for example when we add a new service. The effective date at the top shows the latest version.
12. Contact
SolidProd, a brand of Elizan Media Organizasyon Ltd. Şti., Türkiye · [email protected]
Delete your data
On your device. Rifthold saves your heroes, items and progress on your phone. Settings → Reset save in the Hold clears that local save at once (it cannot be undone). Uninstalling the Game deletes all of its local data, including the sign-in token of your random player ID.
Online data. Your profile, hero cards, friends, ranking entries, hire earnings and raid records are kept on Unity Gaming Services under your random player ID. To delete them, email [email protected] with your friend code, shown in the Game under Rankings (bottom of the Hold) → Friends → Your code. We will delete that data, which also removes you from your friends' lists, the hire board and the rankings, and ask Unity to delete the analytics data linked to the same player ID. Resetting your save does not change your player ID, so look up the code before you reset or uninstall. We hold no account or profile with your name; without the code we can only search by your nickname.
Advertising identifiers. To reset the identifier used by Google AdMob and Meta, use your device settings (Android: Google → Ads → Delete/Reset advertising ID; iOS: Settings → Privacy & Security → Tracking).
We confirm every deletion request within 30 days. Questions: [email protected].
Terms of Use
By downloading or playing Rifthold you agree to these terms. The Game is provided by SolidProd, a brand of Elizan Media Organizasyon Ltd. Şti., for your personal, non-commercial entertainment.
Licence
We grant you a personal, non-exclusive, non-transferable, revocable licence to play the Game on devices you own or control. You may not copy, modify, distribute, sell, reverse-engineer or create derivative works of the Game or its content, except where the law allows.
Ads
The Game is free and supported by optional rewarded advertising. Rewarded ads give in-game help only; they have no monetary value and cannot be exchanged or refunded.
Purchases
The Game offers optional in-app purchases (crystals, packs, the Monthly Card, the Hero Fund, the Treasure Piggy Bank, the Festival Pass and No Ads) through Google Play or the App Store, under their terms. Crystals and other virtual items, including rewards from rankings, events, hired heroes and friends, have no monetary value, cannot be transferred or exchanged for money and are used within the Game. Every pack shows its contents before you buy. Refunds are handled by Google or Apple according to their policies. The Monthly Card and the Hero Fund are one-time purchases that pay out over time; they never renew by themselves.
Online features and fair play
Rankings, friends, hiring heroes and the weekly raid need an internet connection and may change or end. Do not use cheats, modified clients or automated tools, or submit results the Game did not produce; we may remove such entries, friends or rewards.
Availability and changes
We may update, change or discontinue the Game or parts of it at any time. We try to keep the Game balanced and free of bugs, but it is provided "as is" without warranties of any kind to the extent permitted by law.
Liability
To the extent permitted by law, we are not liable for indirect or consequential damages arising from your use of the Game. Nothing in these terms limits liability that cannot be limited by law.
Third-party content
The Game uses 3D characters and animations from Adobe Mixamo and fonts under the SIL Open Font License. Google Play is a trademark of Google LLC. Trademarks belong to their owners.
Governing law
These terms are governed by the laws of Türkiye; mandatory consumer protections of your country of residence still apply.
